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MCC CARPET CROQUET 2017 - 2018

Peg-out=5, Win=4, Draw=2. Percentage success calculated on number of wins (@4 points/win)

Players must play at least 25 games to qualify for the Bettinson Bowl.

Use booking pages on Members’ area of website

 

CARPET CROQUET LADDER

 

MARCH

20th

 

 

FINAL

2017/2018

Position

Code

Name

Games

% Score

Av Hps/Game

1

P21

Andrew

63

75.4

11.0

2

P08

John Norris

15

66.7

10.7

3

P15

Dennis

59

65.7

10.8

4=

P27

Julian

42

58.3

10.1

4=

P12

Mike Pinchin

51

58.3

9.4

6

P04

John Fitz

45

57.2

9.6

7

P31

Tony

53

52.8

9.7

8

P03

Roger S

52

51.9

9.3

9

P26

Mike

66

50.4

9.5

10

P17

John Parks

15

48.3

9.2

11

P19

Nigel

45

46.7

9.8

12

P10

Tom

20

45.0

9.9

13

P02

Charles

51

44.1

9.3

14

P06

Sylvia Mac

10

35.0

8.7

 

 

 

 SPEED CROQUET ON THE MINI-CARPET

 

Association Croquet 14-point game laws (doubles or singles), with additional rules below, as adopted by Middlesbrough CC:

1. Timing

(a)  Games are limited to the sum of all players’ handicap time allowances*

 

(b) The clock for the team in play is stopped and started for the opposing team when both players have ended their turn, having first replaced all balls and clips in legal positions. If the out-players enters the court before the first players leave, the changeover of clocks will take place then.

 

(c)  When time is called the striker has just one more stroke.

 

(d) When one team runs out of time before the opponents, the game continues until the second team has used up their time allocation - but the first team will have turns of one shot only. In the single‑shot turns hoop points can be scored, but no croquet or continuation strokes are allowed. Twenty seconds will be allowed for the shot and failure to take it within this time forfeits the right to play. As soon as the second side’s time expires the game is over immediately (no further shots).

 

(e)  Time‑keepers may pause the clock on a clear request by the players - in cases of settling laws disputes, a broken mallet, a ‘lost ball’ or outside interruption.

2        Baulk lines (A or B) are shorter and run from the respective corner-spots to a point in line with the centre of hoop 1 (A) or hoop 3 (B).

3        A ball 'off-court' or in the 'line' area should be replaced on the 'mallet‑head' line (9 in)

4        Jump shots are not allowed (as they may harm the carpet).

5        There is no limit on number of peels.

6        There are no wiring lifts.

7        The peg-point cannot be scored until its partner ball is also for the peg (is a rover) or if an opponent ball has been pegged-out.

 

* In handicap play individuals have a time-allowance and there are NO bisques. Two peg-outs at a session count towards a HC time reduction; a score of zero towards a HC increase. An approximate starting guide might be:

 

Handicap         Minutes

<2                    4

2-4.5               

5-7                   6

8-11                 7

12-20               8

>20                  9